Fri, 24 January 2020, 12:24:59 GMT
Technology Tree - Adv. Hyperspace Navigation
Dependancies/Dependants
    
Hyperspace NavigationFlagship Chassis
  Adv. Hyperspace Navigation  

Required Research Facilities

Building
0
Ship
35
Unit
0
Science
29
Technology
30
Weapon
0

Required Resources/Time To Research

Silica
12115
Aluminium
10875
Steel
0
Titanium
7860
Uranium
0
Plutonium
6200
Kalamite
0
Kalamite Crystals
0

32 hours to research
27 hours to research with improvment

Allows Production Of

Other
HyperNav Ver. 2

Alphabetic Research Index

Advanced Accelerator
Advanced Building Construction
Advanced Digital Imaging
Advanced Ground Defence Laser
Adv. Hyperspace Navigation
Advanced Kalamology
Advanced Optics
Advanced Pulse Weaponry
Advanced Research Development
Advanced Ship Manufacturing
Advanced Unit Manufacturing
Advanced Vector Analysis
Advanced Vehicle Production
Advanced Weapons Manufacturing
Aluminium Extraction
Battleship Chassis
Battleship Design BA.1
Battleship Design BA.2
Battleship Design BA.3
Battleship Design BA.4
Carrier Chassis
Carrier Design CA.1
Carrier Design CA.2
Cloaking Detection
Cloaking Technology ]
Commerce
Corvette Chassis
Corvette Design CO.1
Corvette Design CO.2
Corvette Design CO.3
Corvette Design CO.4
Corvette Design CO.5
Corvette Design CO.6
Covert Operations
Cruiser Chassis
Cruiser Design CR.1
Cruiser Design CR.2
Cruiser Design CR.3
Cruiser Design CR.4
Cruiser Design CR.5
Cyborg Production
Data Collection
Deciphering Techniques
Destroyer Chassis
Destroyer Design DE.1
Destroyer Design DE.2
Destroyer Design DE.3
Destroyer Design DE.4
Destroyer Design DE.5
Digital Imaging
Electron Emitter
EMP Emitter
EMP Projectiles
Energy Beams
Enhanced Extraction
Enhanced Signals
Factory Automation
Fighter Chassis
Fighter Design FI.1
Fighter Design FI.2
Fighter Design FI.3
Fighter Design FI.4
Fighter Design FI.5
Fighter Design FI.6
Fighter Design FI.7
Fighter Design FI.8
Flagship Chassis
Flagship Design FL.1
Flagship Design FL.2
Flagship Design FL.3
Frigate Chassis
Frigate Design FR.1
Frigate Design FR.2
Frigate Design FR.3
Frigate Design FR.4
Frigate Design FR.5
Geophysics
Ground Based Defences
Ground Based EMP
Ground Defence Laser
Ground Warfare ] (Units)
Heavy Weaponry
High Power Defence Laser
High Power Electron Emitter
High Power EMP Emitter
High Power Ionisers
High Power Optics
High Power Plasma Generation
High Power Proton Generator
Hyperspace Navigation
Information Gathering ]
Ionised Particles
Kalamite Extraction
Kalamite Processing
Kalamology
Landing Procedures
Light Weaponry ] (Weapons)
Long Range Accelerator
Manufacturing Facilities ]
Mass Extraction ]
Mass Transport
Matter Beams
Matter Interception
MAV Production
Medium Weaponry
Neutron Accelerator
Nuclear Fission
Nuclear Fusion
Optical Kalamology
Optical Studies
Orbital Structures
Particle Kalamology
Particle Physics
Plasma Generation
Plutonium Extraction
Power Sources ]
Proton Accelerator
Proton Generator
Pulse Modulation
Pulse Weaponry
Quantum Physics
Refining ]
Resource Chassis
Resource Design RE.1
Resource Design RE.2
Resource Design RE.3
Ship Capacity Upgrade
Ship Chassis Studies ] (Ships)
Ship Detection
Ship Manufacturing
Signal Interception ]
Signal Jamming
Silica Extraction
Solar Power
Space Station Design SS.1
Special Projects ]
Steel Extraction
Sub-atomic Beam Weaponry
Superconduction
Teleportation Methods
Titanium Extraction
Trade Protocols ]
Traffic Control ]
Transport Chassis
Transport Design TR.1
Transport Design TR.2
Transport Design TR.3
Unit Capacity Upgrade
Unit Manufacturing
Uranium Extraction
Vehicle Production
Weapons Capacity Upgrade
Weapons Manufacturing

Alphabetic List Key

Certain key features of some items of research are shown on the alphabetic list above to help locate special items. The key features shown are as follows:
  • [ name ] - Items shown in this manner are top level items. In other words, they are at the very top of the research tree, and have no parents. All other items in the tree will somehow be descended from at least one of these.
  • name (Weapons) - When you have researched this item, your scientists are deemed capable enough to handle weapons. As such, if you have a Trade Center, you will be able to trade weapons with the Traders and other players.
  • name (Ships) - When you have researched this item, your scientists are deemed capable enough to handle ships. As such, if you have a Trade Center, you will be able to trade ships with the Traders and other players.
  • name (Units) - When you have researched this item, your scientists are deemed capable enough to handle ground units. As such, if you have a Trade Center, you will be able to trade ground units with the Traders and other players.


Outer Reaches - The Second Beginning - Copyright © 2001-2019 Outer Reaches Studios
Site serviced by Outer Reaches Site Engine V2 - version 0.96ors3. Dated Aug 2019.